Should Gamification be Personalized? A Self- deterministic Approach
نویسندگان
چکیده
Information system (IS) gamification has been successful in many contexts. Yet, research shown gamification’s success to vary between individuals. In this paper, we compare personalized versus non-personalized a warehouse management setting. We devised 26-participant within-subject experiment which programmed goal setting and feedback elements into wearable evaluate the effectiveness of terms user performance. examined extent succeeded by categorizing participants one six types through HEXAD scale then evaluating their performance time errors across conditions. found that is more effective than gamification. present discuss motivational mechanisms can be effective.
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ژورنال
عنوان ژورنال: AIS transactions on human-computer interaction
سال: 2021
ISSN: ['1944-3900']
DOI: https://doi.org/10.17705/1thci.00150